One last stop: a game
The Last Mile
A full city grid: a local rail line, three metro lines, five bus routes, a river, two parks, and the old market where B lives. Tap her, pick a ride from the menu that opens, then tap where to go. Only walking enters the market. Ninety nine levels across twelve cities, each a different trip, each with less money than the last.
Level 1 of 99
Tap her on the map and pick a ride from the menu.
You got her home, thirteen times
The last mile is the whole problem
The cheapest way across this city was almost always the one with the most people already on it. That is not a moral, it is arithmetic, and it is the arithmetic every transit agency is working with.
But notice what actually stopped you. Not the trains. It was the gap at either end: the walk to the station, the stretch the bus does not cover, the bit where a cab quietly eats a whole level's budget. Most people who abandon public transport never object to the train. They object to the last mile, and so they never start the trip at all.
That gap is what I work on: transit data, the standards that describe it, and the agencies that have to run it. If you work on this too, or you are trying to, I would like to hear from you.
Animations are off, so the game is parked. Everything else on the site works as usual.